![]() WIDE SYSTEM COMPATIBILITY: Civilization V operates on many different systems, from high end desktops to many laptops.COMMUNITY & MULTIPLAYER: Compete with players all over the world or locally in LAN matches, mod* the game in unprecedented ways, and install mods directly from an in-game community hub without ever leaving the game.BELIEVABLE WORLD: Ultra realistic graphics showcase lush landscapes for you to explore, battle over and claim as your own.Veterans will appreciate the depth, detail and control that are highlights of the series. INVITING PRESENTATION: Jump right in and play at your own pace with an intuitive interface that eases new players into the game.Once all the software has been installed, run the Makefile to build the project.The Flagship Turn-Based Strategy Game Returnsīecome Ruler of the World by establishing and leading a civilization from the dawn of man into the space age: Wage war, conduct diplomacy, discover new technologies, go head-to-head with some of history’s greatest leaders and build the most powerful empire the world has ever known. This project uses the following tools and libraries: ConnectionTimeout The time in milliseconds to wait for connection before disconnecting.BroadcastPort The UDP port for broadcasting messages over LAN.ConnectionPort The TCP port for connecting to the server/client.These fields configures network connections when the feature is enabled. ( 0 for MGE, 1 for Classic, 2 for Conflicts in Civilization, 3 for Fantastic Worlds) This determines the number of tracks the game will recognize. ChunkSize The audio buffer size in bytes.Frequency The audio sampling frequency.These fields configures the music player when the feature is enabled. CpuSamplingInterval The time interval in milliseconds to recalculate the process time to sleep time ratio.However, low value may cause the game to run slowly. The lower the number, the less CPU cycles are used. ProcessTimeToSleepTimeRatio The ratio between process time to sleep time.CombatAnimationLength Reduce this number to speed up combat animation.MessageWaitTimeout The time to wait for user inputs when the application idles.PurgeMessagesInterval The time interval in milliseconds at which the Windows message queue is purged.Refer to the source code to see what they do. PopulationLimit The maximum population in 10000.MapTilesLimit The maximum number of map tiles when generating a new map.RetirementWarningYear The year at which the game will warn the user of inevitable retirement.RetirementYear The year at which the game will force the user to retire.When the associated feature has been enabled, these fields allow the user to set the behaviour of the features. SetMapTilesLimit When enabled, allow the number of map tiles limit to be modified.SetGoldLimit When enabled, allow the gold limit to be modified.SetPopulationLimit When enabled, allow the population limit to be modified.SetCombatAnimationFrameLength When enabled, allow the combat animation speed to be modified.SetRetirementYear When enabled, allow the retirement year to be modified.DisableHostileAi When enabled, AI will not be unreasonably hostile to the player.DisableCdCheck When enabled, allow the application to run without the game CD.Fi圆4BitCompatibility When enabled, patch the application to run on 64-bit Windows.FixCpuUsage When enabled, reduce CPU usage when the application is idle.Multiplayer When enabled, SDL will be used for networking instead of Winsock.The name of the files must be in the format of Track#.mp3 or Track#.ogg, where # is the 2 digits track number. Music When enabled, the application will look in the Music folder and play MP3 or OGG tracks.Log When enabled, error messages will be written to the civ2patch.log file.To disable a feature, set the value to 0. OptionsĪll of the fields in the Options section are feature toggles. ![]() When running for the very first time, a configuration file civ2patch.ini will be created. InstallationĮxtract all of the files into the folder where Civilization 2 Multiplyer Gold Edition is installed. Only the unmodified Civilization 2 Multiplyer Gold Edition v1.3 US version is supported. The project modifies Civilization 2 Multiplyer Gold Edition to include additional features and fixes. Civilization 2 Multiplayer Gold Edition Patch Synopsis Please use Civilization II User Interface Additions by instead. This repository is no longer in development.
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